Phasing Longbow
The Griffon's Saddlebag: Book Two p. 135 (Third Party),
- Tipo
- Arma a distancia
- Mágico
- Sí
- Rareza
- very rare (requires attunement)
- Peso
- 2
- Daño
- 1d8
- Tipo de daño
- perforante
- Alcance
- 150/600
- Propiedades
- munición, pesada, a dos manos, cuerpo a cuerpo
Descripción
Ammo: arrow
This flexible bow is made from the chitinous legs of a phase spider and retains some of its ethereal properties. When you hit with a ranged attack using this magic bow, the target takes an extra 1d4 force damage. The bow has 5 charges and regains all expended charges daily at dawn. When you make a ranged attack with this bow, you can expend 1 of its charges to cause the arrow to slip partially into the Ethereal Plane. When you do, the target of the attack gains no benefit from cover, including total cover, as long as the cover isn't made of lead or more than 1 foot thick. If you hit, the target takes an extra 3d4 force damage. Any effect that blocks travel through the Ethereal Plane also blocks the arrow. Alternatively, you can speak the bow's command word as a bonus action to expend 3 of its charges and fire an arrow at a point you can see within the weapon's normal range. When the arrow hits a solid surface, you vanish from your location and reappear in an unoccupied space nearest to that point.
Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons").
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Two-Handed: This weapon requires two hands when you attack with it.
Heavy: Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Proficiency: martial, longbow Source: The Griffon's Saddlebag: Book Two p. 135 (Third Party), Player's Handbook (2014) p. 149