Ruidium Double-Bladed Scimitar
Critical Role: Call of the Netherdeep p. 216,
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- very rare (requires attunement)
- Peso
- 6
- Daño
- 2d4
- Tipo de daño
- cortante
- Propiedades
- especial, a dos manos, cuerpo a cuerpo
Descripción
This magic weapon has a dull, rusty color or has veins of ruidium running through it. While this weapon is on your person, you gain the following benefits:
- You can breathe water.
- You gain a swimming speed equal to your walking speed.
Ruidium Strike: A creature you hit with this weapon takes an extra 2d6 psychic damage.
Ruidium Corruption: When you roll a 1 on an attack roll made with this weapon, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of exhaustion. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save.
If Ruidium Is Destroyed: If the Apotheon is killed or redeemed, all the ruidium in Exandria is destroyed instantly, and a ruidium weapon becomes a +2 weapon.
The double scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long blade on either end. Forged with techniques honed over tens of thousands of years, these blades are strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double scimitar is an expensive weapon, but few people ever have an opportunity to purchase one. If you're an elf, your blade could have a long and storied history. If you're not an elf, you might have stolen the weapon from a fallen foe or received it from a dying Valenar ally. If you work with your DM to create the story behind your double scimitar, you can start with the weapon at 1st level in place of a martial weapon normally granted by your class. However, it can be dangerous for a non-elf to carry a double scimitar. Valenar may demand its return or challenge you to prove that you're worthy to wield it.
Special: If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.
Two-Handed: This weapon requires two hands when you attack with it.
Proficiency: martial, double-bladed scimitar Source: Critical Role: Call of the Netherdeep p. 216, Eberron: Rising from the Last War p. 21, Wayfinder's Guide to Eberron p. 74