Scepter Light Hammer

Book of Ebon Tides p. 210 (Third Party),

Tipo
Arma cuerpo a cuerpo
Mágico
Sí
Rareza
rare (requires attunement)
Peso
2
Daño
1d4
Tipo de daño
contundente
Alcance
20/60
Propiedades
ligera, arrojadiza

Descripción

By speaking this weapon's command word as a bonus action, you activate a harsh purple light. While this light shines, you have advantage on Charisma (Intimidate) checks made to interact with beasts, dragons, fey, giants, humanoids, and monstrosities. In addition, any foe or object you strike with a scepter weapon glows, shedding dim light in a 10\-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.

Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Proficiency: simple, light hammer Source: Book of Ebon Tides p. 210 (Third Party), Player's Handbook (2014) p. 149