Seraphim's Stiletto
The Griffon's Saddlebag: Book Two p. 158 (Third Party)
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- dagger, rare (requires attunement by a creature of good alignment)
- Peso
- 1
- Daño
- 1d4
- Tipo de daño
- perforante
- Alcance
- 20/60
- Propiedades
- sutileza, ligera, arrojadiza
Descripción
This magic dagger is made from elven gold and a fine sliver of unicorn horn. The dagger has a pool of 20 hit points that replenishes daily at dawn. As an action, you can touch this dagger to a creature you can see within 5 feet of you and speak its command word. When you do, you can restore a number of hit points to that creature from the pool, up to the maximum amount remaining in the pool. When you hit an undead creature with a melee attack using this dagger, you can expend a number of hit points from the pool, up to the maximum amount remaining, as part of the attack. When you do, you deal extra radiant damage to that creature equal to twice the number of hit points you expend in this way.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Thrown: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the Finesse property.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, dagger Source: The Griffon's Saddlebag: Book Two p. 158 (Third Party)