Splinterspray Hand Tommybow (Rare)

Heliana's Guide to Monster Hunting - Part One p. 479,

Tipo
Arma a distancia
Mágico
Sí
Rareza
rare (requires attunement)
Peso
3
Daño
1d6
Tipo de daño
perforante
Alcance
30/60
Propiedades
munición, ligera, recarga, cuerpo a cuerpo

Descripción

Reload (6): 450 gp Ammo: crossbow bolt

Tommybows are vertically-stacked bows upon a crossbow's chassis, an unwieldy arrangement that reduces their effective range in comparison to their crossbow counterparts.

Originally fashioned for low-accuracy ride-by assassinations in urban settings, this magical tommybow retains its predecessors' ability to self-load bolts from an attached magazine, while magically enhancing the attacks to spray splinters of wood and metal towards a target. This magical tommybow has 9 charges and regains all expended charges daily at dawn.

Splinterspray: As an action, you can pull the trigger extra hard, spending 1 charge, and causing the ammunition to splinter into thousands of woodand-metal shards. Instead of the normal attack against a single target, make separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 3d4 (plus any modifiers normally added).

Reload (3): After you make three attacks with this weapon, you must reload it using an action.

Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. The ammunition of a firearm is destroyed upon use. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

Reload: A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).

Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Two-Handed: This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Proficiency: martial, hand tommybow Source: Heliana's Guide to Monster Hunting - Part One p. 479, Heliana's Guide to Monster Hunting - Part One