Staff of Contaminated Power

Dungeons of Drakkenheim p. 232 (Third Party)

Tipo
Arma cuerpo a cuerpo
Mágico
Sí
Rareza
quarterstaff, legendary (requires attunement by a sorcerer, warlock or wizard)
Peso
4
Daño
1d6
Daño a dos manos
1d8
Tipo de daño
contundente
Propiedades
versátil

Descripción

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The staff has 20 charges for the following properties. The staff regains 1 charge each hour it rests in the Deep Haze. You can also touch a delerium crystal to the staff, which causes it to regain 2d8 + 4 charges, then the crystal crumbles to dust. If you expend the last charge, you immediately gain 1d6 levels of contamination.

Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: delerium orb (1 charge), warp bolt (2 charges), ride the rifts (3 charges), delerium blast (4 charges), conjure the deep haze (5 charges), and ray of contamination (6 charges). You don't gain any contamination levels when you cast these spells using charges from this staff.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Modificadores

melee attacks +2

weapon damage +2