Agent (Shadowmaster)

The Illrigger Revised p. 35 (Third Party)

Tamaño
Mediano
Tipo
humanoid
Alineamiento
cualquier alineamiento
CA
15 (medium armor)
Puntos de golpe
8 (1d8)
Velocidad
walk 30 ft.
Habilidades
Acrobatics +3, Deception +2, Perception +0, Stealth +3
Percepción pasiva
10
Idiomas
Common, Infernal
FUE
10
+0
DES
16
+3
CON
10
+0
INT
10
+0
SAB
10
+0
CAR
14
+2

Rasgos

Proficiency Bonus

+equals the mentor's bonus

Hit Points

Seven times their level (number of d8 Hit Dice equal to their level)

Saving Throws

+PB to all

Skill

Acrobatics +3 plus PB, Deception +2 plus PB, Perception + 0 plus PB, Stealth +3 plus PB

3rd Level: Shadow Gate (3/Day)

As a bonus action, the agent teleports up to 30 feet to an unoccupied space they can see. The next time the agent hits a creature with a signature attack before the end of their next turn, the attack deals an extra PB piercing damage.

recharge

3/DAY

5th Level: Dark Strike (3/Day)

As an action, the agent makes a signature attack, then places infernal seals on the target. The next time the target is hit by an attack, the seals burn darkly, dealing an extra PBd6 necrotic damage to the target.

recharge

3/DAY

7th Level: Seal Fate (1/Day)

As an action, the agent makes two signature attacks against a creature. If one or both attacks hit, the target's speed is reduced to 0 and the target has disadvantage on attack rolls until the end of the agent's next turn.

recharge

1/DAY

Acciones

Signature Attack (Daggers)

Melee Weapon Attack: +3 plus PB to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2d4 plus PB piercing damage. Beginning at 7th level, the agent can make this attack twice, instead of once, when they take the Attack action on their turn.

Otros datos

description

Rules for retainers appear in the "Retainers" section of Flee, Mortals! Using those rules, you can add this illrigger retainer to your game.