Ahmaergo

Waterdeep: Dragon Heist p. 193

Tamaño
Mediano
Tipo
humanoid (dwarf)
Alineamiento
legal malvado
CA
18 (plate armor)
Puntos de golpe
143 (22d8+44)
Velocidad
walk 25 ft.
Salvaciones
Str +9, Con +6
Habilidades
Athletics +9, Intimidation +5, Perception +6
Resistencias
poison
Sentidos
darkvision 60 ft.
Percepción pasiva
16
Idiomas
Common, Dwarvish, Undercommon
Desafío
9
FUE
20
+5
DES
15
+2
CON
14
+2
INT
15
+2
SAB
14
+2
CAR
12
+1

Rasgos

Dwarven Resilience

Ahmaergo has advantage on saving throws against being poisoned.

Indomitable (2/Day)

Ahmaergo can reroll a saving throw that he fails. He must use the new roll.

recharge

2/DAY

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, Ahmaergo can regain 20 hit points.

recharge

SHORT

Extra Damage

If Ahmaergo has more than half his hit points remaining he deals an extra 7 (2d6) slashing damage on every hit.

Acciones

Multiattack

Ahmaergo makes three attacks with his greataxe.

Greataxe

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage

Heavy Crossbow

Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Otros datos

description

Ahmaergo, Xanathar's majordomo, has a fascination with minotaurs. Although outwardly civil, the shield dwarf is as devious and corrupt as the worst devil, yet also unflinchingly loyal to his beholder master.

After the beholder, Ahmaergo is the most influential member of the Xanathar Guild.