Alchemical Apprentice

Creature Codex (3pp)

Tamaño
Pequeño
Tipo
ooze
Alineamiento
sin alineamiento
CA
11 (natural armor)
Puntos de golpe
63 (14d6+14)
Velocidad
walk 10 ft., climb 10 ft.
Habilidades
Arcana +5
Resistencias
acid, cold, fire, poison
Inmunidad a estados
blinded, charmed, deafened, frightened, poisoned, prone
Sentidos
blindsight 60 ft. (blind beyond this radius)
Percepción pasiva
8
Idiomas
Understands Common but can't speak, telepathy 10 ft.
Desafío
1
FUE
13
+1
DES
6
−2
CON
13
+1
INT
16
+3
SAB
6
−2
CAR
10
+0

Rasgos

Amorphous

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Absorb Potion

The ooze can absorb any potion, oil, tincture, or alchemical draught that touches it, choosing to be affected by the substance or to nullify it.

Perishable

These oozes don't fare well in sunlight and don't easily endure the rigors of travel. The creature dies if it is directly exposed to sunlight for more than 1 minute. Each day it is more than 1 mile from its "birth" place, the ooze must succeed on a DC 12 Constitution saving throw or die.

Produce Potion (1/Day)

The alchemical apprentice can produce one common potion, oil, tincture, or alchemical draught each day. If no creature is there to bottle, or otherwise collect, the substance when it is produced, it trickles away and is wasted.

recharge

1/DAY

Acciones

Pseudopod

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage.

Magical Burble

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) acid, cold, fire, or poison damage.

Otros datos

description