Ale Elemental
The Griffon's Saddlebag: Book Two p. 358 (Third Party)
- Tamaño
- Grande
- Tipo
- elemental
- Alineamiento
- neutral
- CA
- 14 (natural armor)
- Puntos de golpe
- 126 (12d10+60)
- Velocidad
- walk 30 ft., swim 60 ft.
- Resistencias
- cold, bludgeoning, piercing, and slashing damage from nonmagical attacks
- Inmunidades
- poison
- Inmunidad a estados
- charmed, drunkenness, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- Aquan
- Desafío
- 5
- Linaje
- Elemental
Rasgos
Proficiency Bonus
+2
Alcohol Form
The elemental can enter a hostile creature's space and stop there. it can move through a space as narrow as 1 inch wide without squeezing.
Freeze
If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Acciones
Multiattack
The elemental makes two slam attacks.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage plus 4 (1d8) poison damage.
Whelm (Recharge 4-6)
Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8+4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 8 (1d8+4) bludgeoning damage plus 4 (1d8) poison damage and must succeed on a Constitution saving throw or gain one level of drunkenness. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding. Any levels of drunkenness caused by this effect go away when the grapple ends.
recharge
D4
Otros datos
description
These swirling and frothy, caramel-colored creatures smell of honey and hops. The existence of ale elementals has brought about hours of intense research and debate about the possibility of an elemental plane of alcohol or the like. Planar travel has thus far proved impossible, although these elementals are occasionally summoned by inebriated mages purposefully or accidentally. Regardless of their means of arrival, these creatures swarm towards areas with high concentrations of alcoholic beverages. As they pursue their murky agendas, they usually end up causing terrible havoc and general mayhem.