Allip

Mordenkainen Presents: Monsters of the Multiverse p. 45,

Tamaño
Mediano
Tipo
undead
Alineamiento
typically neutral evil
CA
13
Puntos de golpe
40 (9d8)
Velocidad
walk 0 ft., fly 40 ft. (hover)
Salvaciones
Int +6, Wis +5
Habilidades
Perception +5, Stealth +6
Resistencias
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidades
cold, necrotic, poison
Inmunidad a estados
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
the languages it knew in life
Desafío
5
FUE
6
−2
DES
17
+3
CON
10
+0
INT
17
+3
SAB
15
+2
CAR
16
+3

Rasgos

Proficiency Bonus

+3

Incorporeal Movement

The allip can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature

The allip doesn't require air, food, drink, or sleep.

Acciones

Maddening Touch

Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage.

Howling Babble (Recharge 6)

Each creature within 30 feet of the allip that can hear it must make a DC 14 Wisdom saving throw. On a failed save, a target takes 12 (2d8 + 3) psychic damage, and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn't stunned. Constructs and Undead are immune to this effect.

recharge

D6

Whispers of Compulsion

The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 12 (2d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and Undead are immune to this effect.

Otros datos

description