Alnaar

Creature Codex (3pp)

Tamaño
Grande
Tipo
fiend (demon)
Alineamiento
caótico malvado
CA
17 (natural armor)
Puntos de golpe
212 (25d10+75)
Velocidad
walk 40 ft., burrow 20 ft., fly 40 ft.
Salvaciones
Dex +10, Con +7
Habilidades
Acrobatics +10, Perception +5
Resistencias
bludgeoning, piercing, slashing from nonmagical weapons
Inmunidades
fire, poison
Vulnerabilidades
cold
Inmunidad a estados
frightened, poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
15
Idiomas
Abyssal
Desafío
9
FUE
20
+5
DES
22
+6
CON
17
+3
INT
9
−1
SAB
12
+1
CAR
10
+0

Rasgos

Skin of the Forge

A creature that starts its turn within 5 feet of the alnaar must make a DC 16 Constitution saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. A creature that touches the alnaar or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Nonmagical weapons and objects with Armor Class 15 or lower are immediately destroyed after coming into contact with the alnaar's skin. Weapons that hit the alnaar deal their damage before being destroyed. This trait is suppressed if the alnaar is starving.

Starving Wrath

If an alnaar hasn't fed on a Medium-sized or larger creature within the last 12 hours, it is starving. While starving, the alnaar's Armor Class is reduced by 2, it has advantage on melee attack rolls against any creature that doesn't have all of its hp, and will direct its attacks at a single foe regardless of tactical consequences. Once it feeds on a Medium-sized or larger corpse or brings a Medium-sized or larger creature to 0 hp, it is no longer starving.

Acciones

Multiattack

The alnaar makes three fiery fangs attacks.

Fiery Fangs

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage and 3 (1d6) fire damage.

Flare (Recharge Special)

The alnaar becomes super-heated, expelling momentous energy outwards in a 20-foot radius blast around it. Each creature caught in the blast must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) fire damage and 22 (4d10) force damage and is knocked prone. On a success, a creature takes half the fire and force damage but isn't knocked prone. The fire ignites flammable objects that aren't being worn or carried. After using Flare, the alnaar is starving. It can't use Flare if it is starving.

Reacciones

On the Hunt

When a creature the alnaar can see moves, the alnaar can move up to 20 feet toward the moving creature. If the alnaar moves within 10 feet of that creature, it can make one fiery fangs attack against the creature.

Otros datos

description