Alyxian the Tormented

Critical Role: Call of the Netherdeep p. 178

Tamaño
Enorme
Tipo
aberration
Alineamiento
legal malvado
CA
16 (natural armor)
Puntos de golpe
150 (12d12+72)
Velocidad
walk 40 ft., swim 40 ft.
Salvaciones
Str +9, Con +10, Wis +7
Habilidades
Deception +9, Insight +7, Perception +7
Inmunidades
necrotic
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, stunned
Sentidos
blindsight 120 ft.
Percepción pasiva
17
Idiomas
Celestial, Common, Elvish, telepathy 120 ft.
Desafío
11
FUE
21
+5
DES
18
+4
CON
22
+6
INT
15
+2
SAB
16
+3
CAR
20
+5

Rasgos

Proficiency Bonus

+4

Apotheonic Rejuvenation

When Alyxian drops to 0 hit points, his body dies and cracks open like a cocoon. Alyxian instantly emerges from the cocoon in his second form, Alyxian the Callous, in the space where his previous form died. His initiative count doesn't change.

Divinely Blessed

Alyxian can't be surprised and can't be changed into another form against his will.

Legendary Resistance (2/Day)

If Alyxian fails a saving throw, he can choose to succeed instead.

recharge

2/DAY

Acciones

Multiattack

Alyxian makes two Grasping Hand attacks.

Grasping Hand

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) force damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 15). Alyxian has six hands, each of which can grapple one target.

Void Eyes (Recharge 5-6)

Alyxian targets up to two creatures he can see within 120 feet of himself. Each target must make a DC 17 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

recharge

D5

Acciones legendarias

Legendary Actions (3/Turn)

Alyxian can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Alyxian regains spent legendary actions at the start of its turn.

recharge

3/TURN

Attack

Alyxian makes one Grasping Hand attack.

Weapons of Yore (Costs 2 Actions)

Ancient weapons embedded in Alyxian's hide detach from Alyxian and fly about in a 10-foot-radius sphere centered on a point Alyxian can see within 60 feet of himself. A creature takes 18 (4d8) slashing damage when it enters that area for the first time on a turn or starts its turn there. The effect lasts until the end of Alyxian's next turn, when the weapons return to Alyxian and embed themselves in his hide once again (causing him no harm).

Otros datos

description