Ambitious Assassin

The Book of Many Things p. 45

Tamaño
Mediano
Tipo
humanoid
Alineamiento
typically neutral evil
CA
16 (studded leather armor)
Puntos de golpe
91 (14d8+28)
Velocidad
walk 40 ft., climb 40 ft.
Salvaciones
Dex +7, Int +7
Habilidades
Deception +9, Stealth +10, Perception +5
Inmunidad a estados
charmed, frightened
Sentidos
blindsight 10 ft.
Percepción pasiva
15
Idiomas
Common, thieves' cant, plus any one language
Desafío
5
Linaje
Rogue
FUE
10
+0
DES
18
+4
CON
15
+2
INT
18
+4
SAB
14
+2
CAR
16
+3

Rasgos

Proficiency Bonus

+3

Legendary Resistance (2/Day)

If the assassin fails a saving throw, it can choose to succeed instead.

recharge

2/DAY

Acciones

Multiattack

The assassin makes two Poison Blade attacks.

Poison Blade

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 5 (1d10) poison damage.

Reacciones

Uncanny Dodge

When an attacker the assassin can see hits the assassin with an attack, the assassin halves the attack's damage against it.

Acciones legendarias

Legendary Actions (3/Turn)

The Ambitious Assassin can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ambitious Assassin regains spent legendary actions at the start of its turn.

recharge

3/TURN

Cunning

The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.

Stab (Costs 2 Actions)

The assassin makes one Poison Blade attack.

Vanishing Escape (Costs 3 Actions)

The assassin creates a sudden distraction, such as a cloud of disorienting smoke or flash of dazzling light, filling a 10-foot cube within 5 feet of the assassin. Each creature of the assassin's choice in that area takes 9 (2d8) psychic damage, and the assassin has the invisible condition. This invisibility lasts until the end of the assassin's next turn.

The Rogue's Lair Categoría: lair

This villain resides in a place of power and safety, whether that's a hidden thieves' guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and kill intruders. The villain's challenge rating increases while the villain is in this lair:

Ambitious Assassin: Challenge 6 (2,300 XP)

Lair Actions Categoría: lair

On initiative count 20 (losing initiative ties) while in its lair, the villain can take one of the following lair actions; the villain can't take the same lair action two rounds in a row:

  • Distraction: A shrill sound fi1ls the lair. Creatures that can hear it must succeed on a DC 15 Constitution saving throw or lose concentration.
  • Snares: Hidden snares target up to three creatures the villain can see in the lair. Each creature must succeed on a DC 15 Strength saving throw or have the grappled condition (escape DC 15) and the restrained condition until it escapes or the snare holding it is destroyed. Each snare has AC 11, 10 hit points, and immunity to poison and psychic damage.
  • Traps: Traps target up to two creatures the villain can see in the lair. Each target must succeed on a DC 15 Dexterity saving throw or be struck by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and struck targets take damage equal to the total. The damage is bludgeoning, piercing, slashing, fire, or poison, chosen by the villain when the villain uses this action.

Regional Effects Categoría: lair

The region containing a villain's lair is warped by their presence, creating one or more of the following effects:

  • Corruption Abounds: While within 3 miles of the lair, creatures that aren't members of the villain's organization have disadvantage on ability checks that rely on the Insight, Perception, and Persuasion skills.
  • Potent Toxins: When members of the villain's organization deal poison damage while within 3 miles of the lair, they ignore the target's resistance to poison damage. If the villain dies, these effects fade over the course of 1d10 days.

Otros datos

description

Appropriate for tier 1 play (levels 1 to 4), the ambitious assassin is a Humanoid who might be a charming manipulator or a ruthless killer.