Anarch

Guildmasters' Guide to Ravnica p. 239

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
caótico neutral
CA
13 (hide armor)
Puntos de golpe
11 (2d8+2)
Velocidad
walk 30 ft.
Habilidades
Perception +2, Survival +2
Percepción pasiva
12
Idiomas
any one language (usually Common)
Desafío
1/4
FUE
14
+2
DES
13
+1
CON
12
+1
INT
9
−1
SAB
11
+0
CAR
10
+0

Rasgos

Aggressive

As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.

Siege Monster

The anarch deals double damage to objects and structures.

Acciones

Spiked Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.

Otros datos

description

The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions. Anarchs scavenge everything, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.