Anarch
Guildmasters' Guide to Ravnica p. 239
- Tamaño
- Mediano
- Tipo
- humanoid (any race)
- Alineamiento
- caótico neutral
- CA
- 13 (hide armor)
- Puntos de golpe
- 11 (2d8+2)
- Velocidad
- walk 30 ft.
- Habilidades
- Perception +2, Survival +2
- Percepción pasiva
- 12
- Idiomas
- any one language (usually Common)
- Desafío
- 1/4
FUE
14
+2
DES
13
+1
CON
12
+1
INT
9
−1
SAB
11
+0
CAR
10
+0
Rasgos
Aggressive
As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
Siege Monster
The anarch deals double damage to objects and structures.
Acciones
Spiked Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.
Otros datos
description
The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions. Anarchs scavenge everything, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.