Ancient Deep Dragon

Fizban's Treasury of Dragons p. 173

Tamaño
Gargantuesco
Tipo
dragon
Alineamiento
typically neutral evil
CA
20 (natural armor)
Puntos de golpe
201 (13d20+65)
Velocidad
walk 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
Salvaciones
Dex +9, Con +11, Wis +10, Cha +11
Habilidades
Perception +10, Persuasion +17, Stealth +15
Resistencias
poison, psychic
Inmunidad a estados
charmed, frightened, poisoned
Sentidos
blindsight 60 ft., darkvision 300 ft.
Percepción pasiva
20
Idiomas
Common, Draconic, Undercommon
Desafío
18
Linaje
Deep Dragon
FUE
23
+6
DES
16
+3
CON
20
+5
INT
19
+4
SAB
18
+4
CAR
21
+5

Rasgos

Proficiency Bonus

+6

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Acciones

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 11 (2d10) poison damage.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Change Shape

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses an action to end it.

Nightmare Breath (Recharge 5-6)

The dragon exhales a cloud of spores in a 90-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Acciones legendarias

Legendary Actions (3/Turn)

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

recharge

3/TURN

Commanding Spores

The dragon exhales a cloud of spores in a 90-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tail

The dragon makes one Tail attack.

Spore Salvo (Costs 2 Actions)

The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Constitution saving throw or take 28 (8d6) poison damage and become poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A Deep Dragon's Lair Categoría: lair

Deep dragons make their lairs in well-hidden caves or sunless beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger mushrooms and plants in neatly organized displays. The challenge rating of a legendary deep dragon increases by 1 when it's encountered in its lair.

Lair Actions Categoría: lair

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can't take the same lair action two rounds in a row:

  • Deep Torpor: The dragon casts the slow spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16). The spell ends early if the dragon uses this lair action again or if the dragon dies.
  • Mossy Sludge: The dragon conjures sludge-like moss that briefly covers surfaces in the lair. The ceiling, floor, and walls of the lair become difficult terrain until initiative count 20 on the next round.
  • Toxic Spores: The dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.

Regional Effects Categoría: lair

The region surrounding a legendary deep dragon's lair is altered by the dragon's magic, creating one or more of the following effects:

  • Preservation of Knowledge: Books, letters, and any other physical forms of writing within 6 miles of the dragon's lair become magically charged and can't be damaged by nonmagical means.
  • Restless Sleep: When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect.
  • Verdant Growth: Vegetation and fungi within 6 miles of the dragon's lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.

If the dragon dies, these effects fade over the course of 1d10 days.

Deep Dragon Lairs Categoría: lair

Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes. Deep dragons' lairs serve as bases for the drag ons' explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new environments and seeing new vistas, they usually leave their lairs protected by servitors, allies, magic, traps, or some combination of these protections.

Deep Dragon Treasures Categoría: lair

Deep dragons adore goods from distant lands, espe cially if those goods are unique. They hoard memen tos of memorable hunts or exploring expeditions. They love gemstones in deep, dark colors, as well as those with an iridescent sheen, and they favor keep ing their treasures in frames and on stands made of precious woods and set with even more gems. It is rare to find a deep dragon hoard that is simply a pile of gems and treasures, for these creatures take great pride in organizing and displaying their possessions. They can easily spend multiple days guiding visitors from prize to prize, telling stories about favorite keepsakes—and when deep dragons visit each other, these tours can stretch out for days.

Deep Dragon Art Objects:

d12Object
1A statue of an unknown winged antelope-like creature carved from a single massive opal
2A preserved juvenile purple worm on an ebony stand set with amethysts
3A cunningly worked metal automaton of a sphinx that, when addressed directly, answers every question with a question referencing forgotten civilizations
4A set of filigreed gold claw covers set with gems that change color according to the wearer's mood
5A silver pelt that belonged to a long-extinct species of bear and sheds snowflakes when touched
6A painting of a caldera island with unique fauna that shows how to access the interior by swimming through an underwater cave
7A magic chandelier that projects images of the most inaccessible places in the world on the wall, changing the images each time the chandelier is relit
8A magical goblet activated when the creature holding it speaks the name of a country, whereupon the goblet fills with the finest wine from that land's vineyards
9A set of exquisite miniature dragons made of precious metals, jewels, and stone, with one representing each kind of chromatic, metallic, and gem dragon
10The jewel-encrusted skull of an ancient dragon, which the deep dragon always keeps close at hand and talks to when lonely
11A magnificent set of drums painted with scenes from the folklore of an isolated mountain community
12A beautifully worked statue of the deep dragon in a favorite Humanoid form, made by an artist the dragon knew centuries ago

Otros datos

description

Making their lairs in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind. Deep dragons' black-and-gray hide is smooth like a salamander's, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels. Deep dragons often hoard secrets, delighting in knowledge of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat. Deep dragons look down on any creature that isn't useful to them, though they are willing to bargain for knowledge they lack.

Creating a Deep Dragon: Use the Deep Dragon Personality Traits and Deep Dragon Ideals tables to inspire your portrayal of distinctive deep dragon characters, and use the Deep Dragon Spellcasting table to help select spells for a spellcasting dragon.

Deep Dragon Personality Traits:

d8Trait
1I will not risk injury at the hands of weaker creatures—especially while I can turn them against one another and have them fight in my stead.
2It is difficult for anyone not of dragonkind to penetrate the twisting labyrinth of my thoughts.
3I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4I have no interest in going to the surface world. It's where one sends one's servants.
5While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or aboleth flesh.
6I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7I dream of seeing the deepest places in the ocean.
8I find I rather enjoy the company of people—as long as they remain unaware of my true nature.

Deep Dragon Ideals:

d6Ideal
1Understanding. True power comes from the ability to discern other creatures' motivations better than they can discern yours. (Any)
2Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)
3Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6Patience. All creatures might teach me something, and I'm willing to wait and find out what that might be rather than acting in haste. (Good)

Deep Dragon Adventures: The Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.

Deep Dragon Adventure Hooks:

d8Adventure Hook
1Unfamiliar drow adventurers have been prowling a city's streets at night and have been overheard talking about the dragon they serve.
2Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business.

| 5 | A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the copper dragon's inheritance in trust.

6A deep dragon wants to know if rumors of a sea monster in an Underdark lake are true, so the dragon hires adventurers to investigate.
7Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility.
8A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.

Connected Creatures: Deep dragons appreciate the company of other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit junior ones.

Young Deep Dragon Connections:

d6Connected Creatures
1A young deep dragon has captured a number of kuo-toa and has decided to try them out as servants instead of eating them.
2A young deep dragon maintains the guise of a handsome Humanoid artist so as to maintain an adoring cult of drow and duergar admirers.
3A rather snooty bone naga serves as a young deep dragon's loyal butler, as it did for the dragon's parent.
4A young deep dragon has organized a society of hobgoblin explorers, whose members seek out new places in the Underdark for the dragon to visit.
5A doppelganger mimics a young deep dragon's Humanoid form while committing a string of murders, hoping to turn local Underdark settlements against the dragon.
6Despite repeated mind flayer attacks, a young deep dragon refuses to leave the cave where the dragon's best friend—an adventurer who won the dragon's respect and affection—lingers as a ghost.