Ancient Sea Serpent

Fizban's Treasury of Dragons p. 219

Tamaño
Gargantuesco
Tipo
dragon
Alineamiento
typically neutral
CA
17 (natural armor)
Puntos de golpe
170 (11d20+55)
Velocidad
walk 20 ft., swim 60 ft.
Salvaciones
Str +12, Con +10
Habilidades
Perception +8, Stealth +7
Inmunidades
cold
Sentidos
darkvision 120 ft.
Percepción pasiva
18
Idiomas
Common, Draconic
Desafío
14
Linaje
Sea Serpent
FUE
24
+7
DES
15
+2
CON
20
+5
INT
13
+1
SAB
16
+3
CAR
12
+1

Rasgos

Proficiency Bonus

+5

Legendary Resistance (2/Day)

If the sea serpent fails a saving throw, it can choose to succeed instead.

recharge

2/DAY

Siege Monster

The sea serpent deals double damage to objects and structures.

Acciones

Multiattack

The sea serpent makes one Bite attack and one Constrict or Tail attack.

Bite

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) piercing damage plus 6 (1d12) cold damage.

Constrict

Melee Weapon Attack: +12 to hit, reach 20 ft., one creature. Hit: 29 (4d10 + 7) bludgeoning damage, and the target is grappled (escape DC 20).

Until this grapple ends, the target is restrained, and the sea serpent can't constrict another target.

Tail

Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 13 (1d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 30 feet away from the sea serpent and knocked prone.

Rime Breath (Recharge 5-6)

The sea serpent exhales a 60-foot cone of cold. Each creature in that area must make a DC 18 Constitution saving throw, taking 49 (9d10) cold damage on a failed save, or half as much damage on a successful one.

recharge

D5

Acciones legendarias

Legendary Actions (3/Turn)

The sea serpent can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sea serpent regains spent legendary actions at the start of its turn.

recharge

3/TURN

Tail

The sea serpent makes one Tail attack.

Bite (Costs 2 Actions)

The sea serpent makes one Bite attack

Otros datos

description

Sea serpents rank alongside dragon turtles as some of the most feared predators of the deep and inspire many sailors' worst nightmares. Their strong fins propel them through the water at great speed. Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a ship's crew one by one. Ancient sea serpents grow large enough to demolish whole ships, then feed at leisure on helpless sailors in the water. At any age, a sea serpent attacks with terrible bites, a lashing tail, a constricting grip, and a frigid breath weapon that can leave sailors' corpses floating frozen amid the wreckage of their ships. Sea serpents are as fiercely territorial as any other dragons, and they do not take kindly to ships passing over their domains without permission. Some can be appeased by offerings of treasure, but most demand that a ship's crew sacrifice one or more of their own. Living amid the wreckage of sunken ships or in deep sea caves, sea serpents collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors' trinkets, and pirates' booty.