Andras
Infernal Machine Rebuild p. 31
- Tamaño
- Mediano
- Tipo
- humanoid (any race)
- Alineamiento
- Any Non-Good Alignment
- CA
- 15 (studded leather armor)
- Puntos de golpe
- 78 (12d8+24)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +6, Int +4
- Habilidades
- Acrobatics +6, Deception +3, Perception +3, Stealth +9
- Resistencias
- poison
- Percepción pasiva
- 13
- Idiomas
- Thieves' cant plus any two languages
- Desafío
- 8
Rasgos
Assassinate
During its first turn, Andras has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Andras scores against a surprised creature is a critical hit.
Evasion
If Andras is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Andras instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn)
Andras deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Andras that isn't incapacitated and Andras doesn't have disadvantage on the attack roll.
recharge
1/TURN
Keen Hearing and Sight
Andras advantage on Wisdom (Perception) checks that rely on hearing or sight.
Acciones
Multiattack
Andras makes two shortsword attacks.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Light Crossbow
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.