Animated Delerium Sludge

Dungeons of Drakkenheim p. 203 (Third Party)

Tamaño
Grande
Tipo
elemental
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
114 (12d10+48)
Velocidad
walk 30 ft., swim 90 ft.
Resistencias
Acid, bludgeoning, Piercing or Slashing damage from nonmagical attacks
Inmunidades
Necrotic, Poison
Inmunidad a estados
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Deep Speech
Desafío
5
FUE
18
+4
DES
14
+2
CON
18
+4
INT
5
−3
SAB
10
+0
CAR
8
−1

Rasgos

Proficiency Bonus

+3

Sludge Form

The animated sludge can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Acciones

Contaminated Touch

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage. In addition, a target hit by this attack must succeed on a DC 15 Constitution saving throw or gain one level of contamination.

Engulf

Each creature in the animated sludge's space must succeed on a DC 15 Strength saving throw. On a failed save, a creature becomes grappled by the sludge if it is Large or smaller (escape DC 14). Until this grapple ends, the target is restrained. If the saving throw is successful, the target is pushed out of the sludge's space.

The sludge can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the sludge's turns, each target grappled by it takes 28 (8d6) necrotic damage and must succeed on a DC 15 Constitution saving throw or gain one level of contamination.

A creature within 5 feet of the sludge can attempt to pull a creature or object out of it. This takes an action and requires a successful DC 14 Strength check.

Otros datos

description

Contaminated Elementals can be found all over Drakkenheim, often in areas where the eldritch magics are especially concentrated. Many who have encountered these elementals have spoken of the city itself coming to life to attack them. Reports of ruins reaching out and crushing adventurers, burning flames moving and hunting with minds of their own, or contaminated pools lurching to engulf passersby have been heard. Even the blowing air itself has mustered parts of the Haze into shifting clouds that stalk adventurers through the streets. These magical creatures are a constant reminder that nothing in the city can be trusted, and that nowhere is truly safe.