Archfiend of Ifnir

Plane Shift: Amonkhet p. 30

Tamaño
Grande
Tipo
fiend (demon)
Alineamiento
caótico malvado
CA
18 (natural armor)
Puntos de golpe
184 (16d10+96)
Velocidad
walk 20 ft., fly 30 ft.
Salvaciones
Con +11, Int +9, Wis +6, Cha +7
Resistencias
cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
truesight 120 ft.
Percepción pasiva
11
Idiomas
Abyssal, telepathy 120 ft.
Desafío
13
FUE
21
+5
DES
10
+0
CON
22
+6
INT
19
+4
SAB
12
+1
CAR
15
+2

Rasgos

Magic Resistance

The archfiend has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The archfiend uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

Horror Nimbus (Recharge 5-6)

The archfiend magically emits scintillating, multicolored light. Each creature within 15 feet of the archfiend that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the archfiend's Horror Nimbus for the next 24 hours.

recharge

D5

Teleport

The archfiend magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Otros datos

description