Armanite
Mordenkainen Presents: Monsters of the Multiverse p. 50,
- Tamaño
- Grande
- Tipo
- fiend (demon)
- Alineamiento
- typically chaotic evil
- CA
- 16 (natural armor)
- Puntos de golpe
- 94 (9d10+45)
- Velocidad
- walk 60 ft.
- Resistencias
- cold, fire, lightning
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 11
- Idiomas
- Abyssal, telepathy 120 ft.
- Desafío
- 7
Rasgos
Proficiency Bonus
+3
Magic Resistance
The armanite has advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
The armanite makes one Claw attack, one Hooves attack, and one Serrated Tail attack.
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 9 (2d8) lightning damage.
Hooves
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Serrated Tail
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Lightning Lance (Recharge 5-6)
The armanite looses a bolt of lightning in a line that is 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on a successful one.
recharge
D5