Armanite

Mordenkainen Presents: Monsters of the Multiverse p. 50,

Tamaño
Grande
Tipo
fiend (demon)
Alineamiento
typically chaotic evil
CA
16 (natural armor)
Puntos de golpe
94 (9d10+45)
Velocidad
walk 60 ft.
Resistencias
cold, fire, lightning
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
11
Idiomas
Abyssal, telepathy 120 ft.
Desafío
7
FUE
21
+5
DES
18
+4
CON
21
+5
INT
8
−1
SAB
12
+1
CAR
13
+1

Rasgos

Proficiency Bonus

+3

Magic Resistance

The armanite has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The armanite makes one Claw attack, one Hooves attack, and one Serrated Tail attack.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 9 (2d8) lightning damage.

Hooves

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Serrated Tail

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Lightning Lance (Recharge 5-6)

The armanite looses a bolt of lightning in a line that is 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on a successful one.

recharge

D5

Otros datos

description