Arrant Quill

Candlekeep Mysteries p. 157

Tamaño
Mediano
Tipo
humanoid (human)
CA
14
Puntos de golpe
135 (18d8+54)
Velocidad
walk 30 ft.
Salvaciones
Int +7, Wis +6, Cha +9
Habilidades
Arcana +11, Deception +9, History +7, Performance +13
Percepción pasiva
12
Idiomas
Common, Draconic, Elvish, Undercommon
Desafío
11
FUE
10
+0
DES
18
+4
CON
16
+3
INT
16
+3
SAB
15
+2
CAR
20
+5

Rasgos

Proficiency Bonus

+4

Acciones

Multiattack

Quill makes two attacks with his dagger and uses Supreme Mockery.

Dagger

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Quill's Fable (Recharge 6)

Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill's magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.

recharge

D6

Spellcasting

Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17) :

  • At will: light, mage hand, prestidigitation
  • 3/day each: detect magic, dispel magic.faerie fire, hold monster
  • 1/day each: mind blank, teleport

Supreme Mockery

Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Conjuros

light, mage hand, prestidigitation, detect magic, dispel magic.faerie fire, hold monster, mind blank, teleport

Otros datos

description