Ashen Knight

Keys from the Golden Vault p. 158

Tamaño
Mediano
Tipo
elemental (any race)
Alineamiento
legal malvado
CA
18 (plate armor)
Puntos de golpe
52 (8d8+16)
Velocidad
walk 30 ft.
Salvaciones
Wis +2, Con +4
Inmunidades
fire
Percepción pasiva
10
Idiomas
Any one language (usually Common)
Desafío
3
Linaje
Knight
FUE
16
+3
DES
11
+0
CON
14
+2
INT
11
+0
SAB
11
+0
CAR
15
+2

Rasgos

Proficiency Bonus

+2

Ashen Creature

When the knight drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.

Brave

The knight has advantage on saving throws against being frightened.

Acciones

Multiattack

The knight makes two melee attacks.

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

recharge

SHORT

Reacciones

Parry

The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Otros datos

description