Aurelia

Guildmasters' Guide to Ravnica p. 230

Tamaño
Mediano
Tipo
celestial (angel)
Alineamiento
legal bueno
CA
22 (natural armor)
Puntos de golpe
287 (25d8+175)
Velocidad
walk 50 ft., fly 150 ft.
Salvaciones
Dex +14, Con +14, Cha +17
Habilidades
Insight +14, Perception +14
Resistencias
necrotic, radiant; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, poisoned
Sentidos
truesight 120 ft.
Percepción pasiva
24
Idiomas
all
Desafío
23
Linaje
Angel
FUE
26
+8
DES
24
+7
CON
25
+7
INT
17
+3
SAB
25
+7
CAR
30
+10

Rasgos

Legendary Resistance (3/Day)

If Aurelia fails a saving throw, she can choose to succeed instead.

recharge

3/DAY

Magic Resistance

Aurelia has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

Aurelia makes three longsword attacks and uses Leadership.

Longsword

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 13 (1d10 + 8) slashing damage when used with two hands, plus 27 (6d8) radiant damage.

Leadership

Aurelia utters a few inspiring words to one creature she can see within 30 feet of her. If the creature can hear her, it can add a d10 to one attack roll or saving throw it makes before the start of Aurelia's next turn.

Warleader's Helix (Recharge 5-6)

Ranged Spell Attack: +17 to hit, range 60 ft., one target. Hit: 54 (12d8) radiant damage, and Aurelia can choose another creature she can see within 10 feet of the target. The second creature regains 27 (6d8) hit points.

recharge

D5

Reacciones

Parry

Aurelia adds 7 to her AC against one melee attack that would hit her. To do so, Aurelia must see the attacker and be wielding a melee weapon.

Unyielding

When Aurelia is subjected to an effect that would move her, knock her prone, or both, she can use her reaction to be neither moved nor knocked prone.

Acciones legendarias

Legendary Actions (3/Turn)

Aurelia can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Aurelia regains spent legendary actions at the start of its turn.

recharge

3/TURN

Command Allies

Aurelia chooses up to three creatures she can see within 30 feet of her. If a chosen creature can see or hear Aurelia, it can immediately use its reaction to make one weapon attack, with advantage on the attack roll.

Longsword Attack (Costs 2 Actions)

Aurelia makes one longsword attack.

Frighten Foes (Costs 3 Actions)

Aurelia targets up to five creatures she can see within 30 feet of her. Each target must succeed on a DC 25 Wisdom saving throw or be frightened of her until the end of her next turn. Any target within 5 feet of Aurelia has disadvantage on the saving throw.

Otros datos

description

The angel Aurelia leads the Boros Legion. During the years of her leadership, she has shown a strong appreciation for the ordinary citizens who are often caught in the middle of interguild violence. True justice, Aurelia argues, isn't merely the enforcement of the letter of existing laws (let the Azorius fret over that), but the establishment of equitable and compassionate relationships among all of Ravnica's people. That means protecting the weak from the depredations of the strong, sheltering the innocents who are threatened by war, and ensuring that enforcement of the law doesn't become oppressive. Aurelia actively supports efforts to establish a lasting peace among the guilds in the absence of the Guildpact. Aurelia prefers to lead the Boros Legion from the front. She brings swift and unrelenting punishment to the wicked, and her temper is legendary.

Immortal Nature: Aurelia doesn't require food, drink, or sleep.