Autumn Eladrin
Mordenkainen Presents: Monsters of the Multiverse p. 115,
- Tamaño
- Mediano
- Tipo
- fey (elf)
- Alineamiento
- typically chaotic neutral
- CA
- 19 (natural armor)
- Puntos de golpe
- 165 (22d8+66)
- Velocidad
- walk 30 ft.
- Habilidades
- Insight +7, Medicine +7
- Resistencias
- psychic
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 13
- Idiomas
- Common, Elvish, Sylvan
- Desafío
- 10
- Linaje
- Eladrin, Elf
Rasgos
Proficiency Bonus
+4
Enchanting Presence
Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours. Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.
Magic Resistance
The eladrin has advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands, plus 22 (5d8) psychic damage.
Longbow
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage.
Spellcasting
The eladrin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
- At will: hold person
- 2/day each: cure wounds (as a 5th-level spell), lesser restoration
- 1/day each: greater restoration, revivify
Fey Step (Recharge 4-6) (Bonus Action)
The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
recharge
D4
Reacciones
Foster Peace
If a creature charmed by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.
Conjuros
hold person, cure wounds, lesser restoration, greater restoration, revivify