Autumn Eladrin

Mordenkainen Presents: Monsters of the Multiverse p. 115,

Tamaño
Mediano
Tipo
fey (elf)
Alineamiento
typically chaotic neutral
CA
19 (natural armor)
Puntos de golpe
165 (22d8+66)
Velocidad
walk 30 ft.
Habilidades
Insight +7, Medicine +7
Resistencias
psychic
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common, Elvish, Sylvan
Desafío
10
Linaje
Eladrin, Elf
FUE
12
+1
DES
16
+3
CON
16
+3
INT
14
+2
SAB
17
+3
CAR
18
+4

Rasgos

Proficiency Bonus

+4

Enchanting Presence

Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours. Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.

Magic Resistance

The eladrin has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands, plus 22 (5d8) psychic damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage.

Spellcasting

The eladrin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: hold person
  • 2/day each: cure wounds (as a 5th-level spell), lesser restoration
  • 1/day each: greater restoration, revivify

Fey Step (Recharge 4-6) (Bonus Action)

The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

recharge

D4

Reacciones

Foster Peace

If a creature charmed by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.

Conjuros

hold person, cure wounds, lesser restoration, greater restoration, revivify

Otros datos

description