Awakened Zurkhwood
Out of the Abyss p. 230
- Tamaño
- Enorme
- Tipo
- plant
- Alineamiento
- sin alineamiento
- CA
- 13 (natural armor)
- Puntos de golpe
- 59 (7d12+14)
- Velocidad
- walk 20 ft.
- Resistencias
- bludgeoning, piercing
- Vulnerabilidades
- fire
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 10
- Idiomas
- one language known by its creator
- Desafío
- 2
- Linaje
- Zurkhwood
FUE
19
+4
DES
6
−2
CON
15
+2
INT
10
+0
SAB
10
+0
CAR
7
−2
Rasgos
False Appearance
While the tree remains motionless, it is indistinguishable from a normal zurkhwood mushroom.
Mute
If the awakened zurkhwood was created by a myconid sovereign, it can't speak.
Acciones
Slam
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Otros datos
description
This creature is an ordinary zurkhwood mushroom (see "Fungi of the Underdark" in chapter 2) given sentience and mobility. An awakened zurkhwood can be created by casting the awaken spell on a normal zurkhwood mushroom. A myconid sovereign can create one by performing a lengthy ritual.
An awakened zurkhwood has the same statistics as an awakened tree (see appendix A of the Monster Manual), with the following modifications:
- The awakened zurkhwood has darkvision out to a range of 120 feet.
- If the awakened zurkhwood was created by a myconid sovereign, it can't speak.
- The awakened zurkhwood's False Appearance feature allows it to be mistaken for a normal zurkhwood mushroom (instead of a tree).