Awakened Zurkhwood

Out of the Abyss p. 230

Tamaño
Enorme
Tipo
plant
Alineamiento
sin alineamiento
CA
13 (natural armor)
Puntos de golpe
59 (7d12+14)
Velocidad
walk 20 ft.
Resistencias
bludgeoning, piercing
Vulnerabilidades
fire
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Idiomas
one language known by its creator
Desafío
2
Linaje
Zurkhwood
FUE
19
+4
DES
6
−2
CON
15
+2
INT
10
+0
SAB
10
+0
CAR
7
−2

Rasgos

False Appearance

While the tree remains motionless, it is indistinguishable from a normal zurkhwood mushroom.

Mute

If the awakened zurkhwood was created by a myconid sovereign, it can't speak.

Acciones

Slam

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Otros datos

description

This creature is an ordinary zurkhwood mushroom (see "Fungi of the Underdark" in chapter 2) given sentience and mobility. An awakened zurkhwood can be created by casting the awaken spell on a normal zurkhwood mushroom. A myconid sovereign can create one by performing a lengthy ritual.

An awakened zurkhwood has the same statistics as an awakened tree (see appendix A of the Monster Manual), with the following modifications:

  • The awakened zurkhwood has darkvision out to a range of 120 feet.
  • If the awakened zurkhwood was created by a myconid sovereign, it can't speak.
  • The awakened zurkhwood's False Appearance feature allows it to be mistaken for a normal zurkhwood mushroom (instead of a tree).