Ayo Jabe (Tier 1)

Critical Role: Call of the Netherdeep p. 188

Tamaño
Mediano
Tipo
humanoid (ranger, water genasi)
Alineamiento
caótico bueno
CA
14 (studded leather)
Puntos de golpe
65 (10d8+20)
Velocidad
walk 30 ft., swim 30 ft.
Salvaciones
Str +4, Dex +4
Habilidades
Athletics +4, Perception +3, Survival +3
Resistencias
acid
Percepción pasiva
13
Idiomas
Common, Goblin, Orc
Desafío
3
FUE
14
+2
DES
14
+2
CON
14
+2
INT
10
+0
SAB
12
+1
CAR
12
+1

Rasgos

Proficiency Bonus

+2

Amphibious

Ayo can breathe air and water.

Acciones

Multiattack

Ayo makes two Harpoon or Longbow attacks.

Harpoon

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Spellcasting

Ayo casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 11):

  • 1/day each: animal friendship, goodberry

Conjuros

animal friendship, goodberry

Otros datos

description

Ayojabe is a water genasi and a natural-born leader who was born to ore parents during a fierce storm at sea.

As the de facto leader of a new, unnamed adventuring party, Ayo Jabe has a lot of responsibility on her shoulders. She and her companions have worked odd jobs around the town of Jigow for a few weeks now, and she's starting to feel confident that they're ready for real adventure. Ayo is a water genasi who was born to orc parents during a terrible storm in the Emerald Gulch. Her family has lived in Jigow for generations, and she's eager to leave home and see the world. Ayo picked up her combat skills while working as a hunter for the town of Jigow. She recently joined up with her childhood friend Dermot, as well as Maggie Keeneyes, a mercenary who came to town several weeks ago. Despite Maggie's brusque demeanor, she became a loyal friend of Ayo and Dermot, and the three of them have become inseparable, even as more adventurers have joined their party. Ayo is hotheaded and appreciates people who make decisions as impulsively as she does. Nevertheless, she respects Dermot's even-tempered advice and dutifully plays the role of the wise leader. She has no patience for people who are indecisive, and she is infuriated by people who don't say what they really mean.