Bael

Mordenkainen Presents: Monsters of the Multiverse p. 54,

Tamaño
Grande
Tipo
fiend (devil)
Alineamiento
legal malvado
CA
18 (plate armor)
Puntos de golpe
189 (18d10+90)
Velocidad
walk 30 ft.
Salvaciones
Dex +9, Con +11, Int +11, Cha +13
Habilidades
Intimidation +13, Perception +13, Persuasion +13
Resistencias
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Inmunidades
fire, poison
Inmunidad a estados
charmed, exhaustion, frightened, poisoned
Sentidos
truesight 120 ft.
Percepción pasiva
23
Idiomas
all, telepathy 120 ft.
Desafío
19
FUE
24
+7
DES
17
+3
CON
20
+5
INT
21
+5
SAB
24
+7
CAR
24
+7

Rasgos

Proficiency Bonus

+6

Dread

Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature succeeds on this saving throw automatically if Bael wishes it or if he is incapacitated.

Legendary Resistance (3/Day)

If Bael fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Magic Resistance

Bael have advantage on saving throws against spells and other magical effects.

Regeneration

Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn't function at the start of his next turn. Bael dies only if he starts his turn with 0 hit points and doesn't regenerate.

Acciones

Multiattack

Bael makes two Hellish Morningstar attacks.

Hellish Morningstar

Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) force damage plus 9 (2d8) necrotic damage.

Infernal Command

Each of Bael's allies within 60 feet of him can't be charmed or frightened until the end of his next turn.

Spellcasting

Bael casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):

  • At will: alter self (can become Medium), charm person, detect magic, invisibility, major image
  • 3/day each: dispel magic, fly, suggestion, wall of fire
  • 1/day: dominate monster

Teleport

Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Acciones legendarias

Legendary Actions (3/Turn)

Bael can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Bael regains spent legendary actions at the start of its turn.

recharge

3/TURN

Fiendish Magic

Bael uses Spellcasting or Teleport.

Infernal Command

Bael uses Infernal Command.

Attack (Costs 2 Actions)

Bael makes one Hellish Morningstar attack.

Conjuros

alter self, charm person, detect magic, invisibility, major image, dispel magic, fly, suggestion, wall of fire, dominate monster

Otros datos

description