Barong

Creature Codex (3pp)

Tamaño
Grande
Tipo
celestial
Alineamiento
Good Lawful
CA
20 (natural armor)
Puntos de golpe
225 (18d10+126)
Velocidad
walk 60 ft., fly 60 ft.
Salvaciones
Con +13, Wis +12, Cha +12
Habilidades
Insight +12, Perception +12, Persuasion +12
Resistencias
bludgeoning, piercing, slashing from nonmagical weapons
Inmunidades
radiant
Inmunidad a estados
charmed, exhaustion, frightened
Sentidos
truesight 120 ft.
Percepción pasiva
22
Idiomas
All, telepathy 120 ft.
Desafío
17
FUE
25
+7
DES
20
+5
CON
25
+7
INT
18
+4
SAB
23
+6
CAR
22
+6

Rasgos

Aura of Protection

All allies within 30 feet of Barong gain a +6 bonus to saving throws as long as Barong is conscious.

Divine Weapons

Barong's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 18 (4d8) radiant damage (already included below).

Magic Resistance

Barong has advantage on saving throws against spells and other magical effects.

Pack Tactics

Barong has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Acciones

Multiattack

Barong makes two attacks. one with his bite and one with his claws.

Bite

Melee Weapon Attack: +0 to hit, reach 0 ft., plus 18 (4d8 + 0) radiant damage.Melee Weapon Attack: +0 to hit, reach 0 ft., Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit.11 (1d8 + 7) piercing damage

Claws

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage plus 18 (4d8) radiant damage.

Summon Spirit (1/Day)

Barong can summon any combination of 2d4 good-aligned ghosts, uraeuses (Tome of Beasts p. 392), or couatls; 1d4 temple dogs (Tome of Beasts p. 378), unicorns, or good-aligned wraiths; or one buraq (Tome of Beasts p. 48) or deva. The spirits and celestials appear in unoccupied spaces within 60 feet of Barong and act as his allies. They remain for 1 minute or until Barong dismisses them as an action.

recharge

1/DAY

Reacciones

Divine Protection

When a creature makes an attack against Barong or one of his allies within 30 feet, Barong grants the target of the attack a +5 bonus to its AC until the start of his next turn.

Acciones legendarias

Legendary Actions (4/Turn)

The celestial can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The celestial regains spent legendary actions at the start of its turn.

recharge

4/TURN

Options

Barong can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Barong regains spent legendary actions at the start of his turn.

Claw

Barong makes one claw attack.

Enlightening Roar

Each creature he chooses within 30 feet of him can immediately repeat a saving throw to end one condition currently affecting it.

Divine Command (Costs 2 Actions)

Barong roars a command at one allied undead or celestial within 30 feet of him. It can move up to its speed and make one attack as a reaction. The creature doesn't provoke an opportunity attack from this movement.

Otros datos

description