Bathhouse Drake

Creature Codex (3pp)

Tamaño
Mediano
Tipo
dragon
Alineamiento
legal neutral
CA
16 (natural armor)
Puntos de golpe
75 (10d8+30)
Velocidad
walk 30 ft., fly 60 ft., swim 60 ft.
Habilidades
Medicine +6, Persuasion +4
Resistencias
fire
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft., truesight 10 ft.
Percepción pasiva
14
Idiomas
Common, Draconic, Primordial
Desafío
3
Entorno
farmland
FUE
15
+2
DES
14
+2
CON
17
+3
INT
12
+1
SAB
18
+4
CAR
15
+2

Rasgos

Amphibious

The bathhouse drake can breathe air and water.

Soapy

The bathhouse drake has advantage on ability checks and saving throws made to escape a grapple.

Innate Spellcasting

The bathhouse drake's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: create or destroy water, misty step, prestidigitation
  • 3/day each: control water, fog cloud, gaseous form, lesser restoration

Acciones

Multiattack

The bathhouse drake makes three melee attacks.

one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Scalding Jet

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.

Steam Burst (Recharge 56)

The bathhouse drake creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (4d6) fire damage and is blinded for 1 minute. On a success, a target takes half the damage but isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Conjuros

create or destroy water, misty step, prestidigitation, control water, fog cloud, gaseous form, lesser restoration

Otros datos

description