Behtu

Tome of Beasts (Third Party)

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
caótico malvado
CA
14 (hide armor)
Puntos de golpe
52 (8d6+24)
Velocidad
walk 20 ft., climb 20 ft.
Salvaciones
Dex +5
Habilidades
Athletics +5, Stealth +5
Resistencias
cold, fire, lightning
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Behtu, Common, Infernal
Desafío
2
FUE
17
+3
DES
16
+3
CON
16
+3
INT
12
+1
SAB
11
+0
CAR
7
−2

Acciones

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortspear

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Fire Breath (Recharge 6)

The behtu exhales fire in a 15-foot cone. Each creature in that area takes 21 (5d8) fire damage, or half damage with a successful DC 13 Dexterity saving throw.

recharge

D6

Ichorous Infusions

Behtu war parties carry 1d6 vials of ichorous infusions. They often ingest an infusion before an ambush. For the next 2d6 rounds, the behtus gain a +4 bonus to their Strength and Constitution scores and quadruple their base speed (including their climb speed). Behtus also take a -4 penalty to their Intelligence and Wisdom scores for the duration of the infusion. A non-behtu character who ingests a behtu infusion becomes poisoned and takes 10 (3d6) poison damage; a successful DC 14 Constitution saving throw against poison reduces damage to half and negates the poisoned condition.

Otros datos

description