Birdfolk Skirmisher

Humblewood Campaign Setting p. 191 (Third Party)

Tamaño
Mediano
Tipo
humanoid (any birdfolk)
Alineamiento
Any Lawful Alignment
CA
14 (chain shirt)
Puntos de golpe
11 (2d8+2)
Velocidad
walk 30 ft.
Habilidades
Athletics +4
Percepción pasiva
10
Idiomas
Birdfolk, can also understand Auran but can't speak it
Desafío
1/8
Linaje
Birdfolk
FUE
14
+2
DES
12
+1
CON
12
+1
INT
10
+0
SAB
10
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Glide

When falling at least 10 feet, the skirmisher can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).

Drop Attack

The skirmisher can make an attack during their glide. If they do so they deal an extra 4 (1d8) points of damage.

Acciones

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Otros datos

description

The bulk of the Perch Guard's military force are a light infantry called "The Spears." They train relentlessly with polearm weapons perfectly suited for branch-to-branch combat. Many are also skilled at ranged attacks with these weapons, as well as performing special diving maneuvers, making them an even greater threat to enemies below. In times of peace, skirmishers often serve as skilled hunters, following the direction of trackers to collect enough food for entire villages.