Black Knight Commander
Tome of Beasts (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (any race)
- Alineamiento
- legal malvado
- CA
- 18 (plate armor)
- Puntos de golpe
- 78 (12d8+24)
- Velocidad
- walk 30 ft.
- Salvaciones
- Str +7, Wis +4, Cha +5
- Habilidades
- Animal Handling +4, Athletics +7, Intimidation +5
- Percepción pasiva
- 11
- Idiomas
- any two languages
- Desafío
- 5
Rasgos
Charge
If the black knight commander is mounted and moves at least 30 feet in a straight line toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage.
Hateful Aura
The black knight commander and allies within 10 feet of the commander add its Charisma modifier to weapon damage rolls (included in damage below).
Magic Weapons
The black knight commander's weapon attacks are made with magical (+1) weapons.
Acciones
Multiattack
The black knight commander makes two melee attacks.
Mace
Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 8 (1d6 + 5) bludgeoning damage.
Lance
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Frightful Charge (Recharges after a Short or Long Rest)
The black knight commander lets loose a terrifying cry and makes one melee attack at the end of a charge. Whether the attack hits or misses, all enemies within 15 feet of the target and aware of the black knight commander's presence must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
recharge
SHORT