Black Viper

Waterdeep: Dragon Heist p. 196

Tamaño
Mediano
Tipo
humanoid (human)
Alineamiento
caótico neutral
CA
16 (studded leather armor)
Puntos de golpe
84 (13d8+26)
Velocidad
walk 30 ft.
Salvaciones
Dex +7, Int +3
Habilidades
Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7
Percepción pasiva
13
Idiomas
Common, Thieves' cant
Desafío
5
Linaje
Viper
FUE
11
+0
DES
18
+4
CON
14
+2
INT
11
+0
SAB
11
+0
CAR
12
+1

Rasgos

Cunning Action

On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion

If the Black Viper is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's incapacitated.

Sneak Attack (1/Turn)

The Black Viper deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn't incapacitated and the Black Viper doesn't have disadvantage on the attack roll.

recharge

1/TURN

Acciones

Multiattack

The Black Viper makes three attacks with her rapier.

Rapier

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Reacciones

Uncanny Dodge

The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.

Otros datos

description

The Black Viper was a notorious burglar, pickpocket, mugger, and assassin who died a century ago, after a long and nefarious career. Esvele Rosznar, a brash young noble, has recently adopted the Black Viper's persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper's exploits to lend credence to the villain's mystique.

The Rosznar family was convicted of slave trading-highly illegal in Waterdeep-and banished over a hundred years ago, but has since returned. The Rosznars' inability to regain the respect they feel they deserve rankles them. The slave trade has continued in Amn and elsewhere, and it's not like other noble houses don't have skeletons in their closets. But just because of a little family squabble that went public, the Rosznar name has been said with a sneer for a century. As part of the family's constant effort to prove this conception wrong and win others' respect, Esvele has been brought up to be the most proper noble possible, partaking in lessons of etiquette, dance, and poise as befits someone of her station.

In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night and house guards watching her every move during the day. So she taught herself how to pick locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards-playing the perfect daughter by day while cutting loose at night. To hide her identity from those she met, she wore a hood and mask, exchanging her fine clothes for the kind of practical clothing her parents would never let her wear.

One of the things Esvele has learned is to embrace the legend of the Black Viper. When she throws back her cloak to reveal the costume she has put together, most folk toss their purses and flee. If that doesn't work, she usually needs only to draw her dagger. Of course, some of the nobles she targets are made of sterner stuff, so Esvele has learned how to fight as well. She knows she's playing a dangerous game, but is satisfied that at least one member of the Rosznar family is earning the respect of Waterdeep's nobility.