Blade Scout

Vecna: Eve of Ruin p. 209

Tamaño
Mediano
Tipo
construct (warforged)
Alineamiento
typically lawful evil
CA
18 (natural armor)
Puntos de golpe
105 (14d8+42)
Velocidad
walk 30 ft.
Salvaciones
Wis +7, Dex +8
Habilidades
Stealth +8, Acrobatics +8, Perception +7
Resistencias
poison
Inmunidad a estados
exhaustion, poisoned
Percepción pasiva
17
Idiomas
Common
Desafío
7
Linaje
Blade, Scout
FUE
14
+2
DES
20
+5
CON
16
+3
INT
10
+0
SAB
19
+4
CAR
10
+0

Rasgos

Proficiency Bonus

+3

Pack Tactics

The scout has advantage on an attack roll against a creature if at least one of the scout's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Acciones

Multiattack

The scout makes three Armblade or Bolt Launcher attacks. It can replace one of the attacks with a use of Snare Trap.

Armblade

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Bolt Launcher

Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Snare Trap (1/Day)

The scout deploys a Tiny mechanical trap on a solid surface within 5 feet of itself. The trap is hidden, requiring a successful DC 17 Intelligence (Investigation) check to find. The trap lasts for 1 minute. Whenever an enemy enters a space within 10 feet of the trap or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or take 21 (6d6) piercing damage and have the prone condition. A creature makes this saving throw only once per turn.

recharge

1/DAY

Dash (Bonus Action)

The scout moves up to its speed without provoking opportunity attacks.

Otros datos

description