Blood Zombie

Creature Codex (3pp) p. 393

Tamaño
Mediano
Tipo
undead (zombie)
Alineamiento
neutral malvado
CA
10 (natural armor)
Puntos de golpe
51 (6d8+24)
Velocidad
walk 20 ft.
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
8
Idiomas
Understands the languages it knew in life but can't speak
Desafío
2
FUE
16
+3
DES
6
−2
CON
18
+4
INT
3
−4
SAB
6
−2
CAR
5
−3

Rasgos

Blood Drain

A creature that touches the zombie or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and the zombie gains temporary hp equal to that amount as it drains blood from the victim. If the zombie takes radiant damage or damage from a magic weapon, this trait doesn't function at the start of the zombie's next turn, although it retains any temporary hp it previously gained. It can add temporary hp gained from this trait to temporary hp gained from its slam attack. Its temporary hp can't exceed half its maximum hp.

Undead Fortitude

If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Acciones

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 4 (1d8) necrotic damage.

The zombie gains temporary hp equal to the necrotic damage taken.

Otros datos

description