Booyahg Booyahg Booyahg

Volo's Guide to Monsters p. 43

Tamaño
Pequeño
Tipo
humanoid (goblinoid)
Alineamiento
cualquier alineamiento
CA
12 (15 with goblin armor)
Puntos de golpe
40 (9d8)
Velocidad
walk 30 ft.
Salvaciones
Int +6, Wis +4
Habilidades
Arcana +6, History +6
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
any four languages, Goblin
Desafío
6
Linaje
Booyahg Booyahg
FUE
9
−1
DES
14
+2
CON
11
+0
INT
17
+3
SAB
12
+1
CAR
11
+0

Rasgos

Wild Magic

Each time the goblin casts a spell (including cantrips), there is an accompanying surge of wild magic; roll on the PHB to determine the wild magic effect.

Nimble Escape

Booyahg Booyahg Booyahg can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting

The goblin is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The goblin has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, goblin hand, prestidigitation
  • 1st level (4 slots): detect magic, goblin armor, magic missile, shield
  • 2nd level (3 slots): misty step, suggestion
  • 3rd level (3 slots): counterspell, fireball, fly
  • 4th level (3 slots): greater invisibility, ice storm
  • 5th level (1 slots): cone of cold

Acciones

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing dagoblin.

Variant: Familiars

Any spellcaster that can cast the find familiar spell (such as an archgoblin or goblin) is likely to have a familiar. The familiar can be one of the creatures described in the spell (see the Player's Handbook) or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.

Conjuros

fire bolt, light, goblin hand, prestidigitation, detect magic, goblin armor, magic missile, shield, misty step, suggestion, counterspell, fireball, fly, greater invisibility, ice storm, cone of cold

Espacios de conjuro

0,4,3,3,3,1

Otros datos

description