Bore Worm

Waterdeep: Dungeon of the Mad Mage p. 171

Tamaño
Gargantuesco
Tipo
construct
Alineamiento
sin alineamiento
CA
18 (natural armor)
Puntos de golpe
247 (15d20+90)
Velocidad
walk 50 ft., burrow 30 ft.
Salvaciones
Con +11, Wis +4
Inmunidades
fire, poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Inmunidad a estados
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Sentidos
blindsight 30 ft., tremorsense 60 ft.
Percepción pasiva
9
Desafío
16
Linaje
Worm
FUE
28
+9
DES
7
−2
CON
22
+6
INT
1
−5
SAB
8
−1
CAR
4
−3

Rasgos

Tunneler

The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Regeneration

The worm regains 10 hit points at the start of each of its turns if it has at least 1 hit point.

Acciones

Multiattack

The worm makes two attacks: one with its grinding jaws and one with its stinger.

Grinding Jaws

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.

Tail Stinger

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Otros datos

description

Trobriand modeled this 100-foot-long, 15-foot-diameter drilling machine after a purple worm. Unless Trobriand commands it to do otherwise, the worm tirelessly moves through well-worn tunnels and trenches. It mindlessly attacks anything that gets in its way, and occasionally ventures up to level 12 or down to level 14. Characters hear it long before they see it.