Brain in Iron

Infernal Machine Rebuild p. 48

Tamaño
Grande
Tipo
undead
Alineamiento
cualquier alineamiento
CA
11 (natural armor)
Puntos de golpe
58 (9d8+18)
Velocidad
walk 0 ft.
Salvaciones
Int +7, Cha +5
Inmunidades
necrotic, poison, psychic
Inmunidad a estados
charmed, exhaustion, frightened
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Desafío
6
FUE
1
−5
DES
1
−5
CON
15
+2
INT
19
+4
SAB
10
+0
CAR
15
+2

Rasgos

Detect Sentience

The brain in iron can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Magic Resistance

The brain in iron has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics)

The brain in iron's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

  • At will: detect thoughts, mage hand, zone of truth
  • 3/day each: charm person, command, hold person
  • 1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughter

Acciones

Mind Blast (Recharge 5-6)

The brain in iron magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Conjuros

detect thoughts, mage hand, zone of truth, charm person, command, hold person, compulsion, hold monster, sleep, Tasha's hideous laughter

Otros datos

description