Brother Ox
Creature Codex (3pp) p. 24
- Tamaño
- Enorme
- Tipo
- fey (shapechanger, animal lord)
- Alineamiento
- legal neutral
- CA
- 18 (natural armor)
- Puntos de golpe
- 187 (15d12+90)
- Velocidad
- walk 60 ft.
- Salvaciones
- Str +10, Dex +9, Wis +12, Cha +9
- Habilidades
- Acrobatics +9, Athletics +10, History +8, Insight +12, Perception +12
- Resistencias
- cold; bludgeoning, piercing, slashing from nonmagical weapons
- Inmunidades
- poison
- Inmunidad a estados
- charmed, exhaustion, frightened, incapacitated, poisoned, stunned
- Sentidos
- truesight 120 ft.
- Percepción pasiva
- 22
- Idiomas
- All, telepathy 120 ft.
- Desafío
- 16
- Entorno
- hill, mountain
Rasgos
Bovine Passivism
No bovine creatures or wereboars can willingly attack Brother Ox. They can be forced to do so through magical means.
Charge
If Brother Ox moves at least 20 feet straight toward a target and then hits it with a gore attack, the target takes an extra 11 (2d10) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Legendary Resistance (2/Day)
If Brother Ox fails a saving throw, he can choose to succeed instead.
recharge
2/DAY
Magic Resistance
Brother Ox has advantage on saving throws against spells and other magical effects.
Magic Weapons
Brother Ox's weapon attacks are magical.
Rejuvenation
If he dies, Brother Ox's soul reforms on the Astral Plane. In 1d6 days, it inhabits the body of another bovine on the Material Plane which becomes Brother Ox with all of the hp and abilities thereof. Only killing every bovine on the Material Plane will prevent this trait from functioning.
Shapechanger
Brother Ox can use his action to polymorph into a Huge ox, a Medium bald human with a short, dark beard, or back into his true Huge ox-headed humanoid form. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him.
Speak With Bovines
Brother Ox can communicate with any bovine creature as if they shared a language.
Acciones
Multiattack
In ox or human form, Brother Ox makes three melee attacks. In his true form, he makes three attacks. one with his gore and two with his unarmed strike.
Gore (Ox or True Form Only)
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
Unarmed Strike (Humanoid or True Form Only)
Melee Weapon Attack. +10 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Ki Disruption (Recharge 6)
Brother Ox makes one unarmed strike against a creature to create an instability within the target's essence that lasts 2d8 days. This instability is harmless unless Brother Ox uses his action to end it early. To do so, Brother Ox and the target must be on the same plane of existence. Brother Ox can use this action again to force the target to make a DC 19 Constitution saving throw. On a failure, the target is reduced to 0 hp. On a success, it takes 55 (10d10) necrotic damage.
recharge
D6
Reacciones
Deflect Missiles (Humanoid or True Form Only)
When Brother Ox is hit by a ranged weapon attack, he can reduce the damage he takes by 25 (1d10 + 20). If this reduces the damage to 0, Brother Ox can catch the missile if it fits in one hand and he has one hand free. If Brother Ox catches a missile in this way, he can throw the missile as a ranged weapon attack as part of the same reaction. The missile has +10 to hit, with a short range of 30 feet and a long range of 60 feet. On a hit, it deals 18 (3d8 + 5) damage of a type appropriate to the missile.
Acciones legendarias
Legendary Actions (4/Turn)
The fey (shapechanger, animal lord) can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The fey (shapechanger, animal lord) regains spent legendary actions at the start of its turn.
recharge
4/TURN
Options
Brother Ox can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Brother Ox regains spent legendary actions at the start of its turn.
Move
Brother Ox moves up to his speed without provoking opportunity attacks.
Wholeness
Brother Ox regains 10 hp, is cured of all diseases, and ends one effect lowering his ability scores or hp maximum.
Brother Ox can't use this legendary action again until the end of his next turn.
Stunning Strike (Costs 2 Actions)
Brother Ox makes one unarmed strike. If it hits a creature, the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of its next turn.