Cactid

Tome of Beasts (Third Party)

Tamaño
Grande
Tipo
plant
Alineamiento
sin alineamiento
CA
14 (natural armor)
Puntos de golpe
76 (8d10+32)
Velocidad
walk 5 ft.
Resistencias
bludgeoning, piercing
Vulnerabilidades
fire
Inmunidad a estados
blinded, deafened
Sentidos
blindsight 60 ft. (blind beyond this radius)
Percepción pasiva
10
Idiomas
understands Sylvan, but can't speak
Desafío
3
FUE
16
+3
DES
8
−1
CON
18
+4
INT
7
−2
SAB
10
+0
CAR
9
−1

Rasgos

Hail of Needles (1/Day)

When reduced below 10 hp (even below 0 hp), the cactid releases a hail of needles as a reaction. All creatures within 15 feet take 21 (6d6) piercing damage, or half damage with a successful DC 14 Dexterity saving throw.

recharge

1/DAY

Acciones

Multiattack

The cactid makes two attacks with its tendrils and uses Reel.

Tendril

Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage, and a Medium or smaller target is grappled (escape DC 13).

Until this grapple ends, the target is restrained. If the target is neither undead nor a construct, the cactid drains the target's body fluids; at the start of each of the target's turns, the target must make a DC 13 Constitution saving throw. On a failed save, the creature's hit point maximum is reduced by 3 (1d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction lasts until the creature finishes a long rest and drinks abundant water or until it receives a greater restoration spell or comparable magic. The cactid has two tendrils, each of which can grapple one target at a time.

Reel

Each creature grappled by the cactid is pulled up to 5 feet straight toward the cactid.

Otros datos

description