Candlelight Daemon
Grim Hollow: Lairs of Etharis p. 25 (Third Party)
- Tamaño
- Mediano
- Tipo
- fiend
- Alineamiento
- neutral malvado
- CA
- 17 (natural armor)
- Puntos de golpe
- 170 (20d8+80)
- Velocidad
- walk 50 ft., fly 50 ft.
- Habilidades
- Deception +7, Insight +6, Investigation +5, Perception +6, Stealth +7
- Resistencias
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 16
- Idiomas
- Infernal
- Desafío
- 11
Rasgos
Proficiency Bonus
+4
Candle Dependence
The daemon remains on the Material Plane only while the candle that summoned it burns.
Innate Spellcasting
The daemon's spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The daemon can innately cast the following spells, requiring no components:
- At will: detect magic, hunter sense, knock
- 1/day each: counterspell, darkness, dispel magic, shield, suffocate
Magic Resistance
The daemon has advantage on saving throws against spells and other magical effects.
Nether Step
As its movement for its turn, the candlelight daemon can teleport to an unoccupied space within 30 feet of it, provided the space it's teleporting to and from are both in dim light or darkness. The daemon doesn't need to see the destination.
Shadow Stealth
While in dim light or darkness, the daemon can take the Hide action as a bonus action.
Slayer's Advantage
The candlelight daemon has advantage on attack rolls against any creature that hasn't had a turn in combat.
Slayer's Attack (1/Turn)
The candlelight daemon deals an extra 35 10d6 damage when it hits a target with an attack and has advantage on the attack roll. With the suffocate spell, the daemon deals this damage as extra bludgeoning damage.
recharge
1/TURN
Acciones
Multiattack
The daemon makes two claw attacks and one gore attack. It can use hurl fire in place of any of these attacks.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and 4 (1d8) fire damage.
Gore
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage and 4 (1d8) fire damage.
Hurl Fire
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 13 (3d8) fire damage.
Conjuros
detect magic, hunter sense, knock, counterspell, darkness, dispel magic, shield, suffocate