Ceratops

Bigby Presents: Glory of the Giants p. 129

Tamaño
Gargantuesco
Tipo
monstrosity (dinosaur)
Alineamiento
sin alineamiento
CA
16 (natural armor)
Puntos de golpe
139 (9d20+45)
Velocidad
walk 50 ft.
Percepción pasiva
10
Desafío
9
Linaje
Dinosaur
FUE
24
+7
DES
8
−1
CON
21
+5
INT
4
−3
SAB
10
+0
CAR
7
−2

Rasgos

Proficiency Bonus

+4

Magic Resistance

The ceratops has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The ceratops makes one Gore attack and one Stomp attack.

Gore

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) piercing damage. If the ceratops moved at least 20 feet in a straight line toward the target immediately before the hit, the target takes an extra 11 (2d10) piercing damage; if the target is a creature, it also must succeed on a DC 19 Strength saving throw or be pushed up to 20 feet from the ceratops and have the prone condition.

Stomp

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Otros datos

description

Stretching over 200 feet from the tip of its enormous nose horn to the end of its spiky tail, a ceratops gleams with lines of vibrant green energy in its thickly scaled hide. Its horn alone is larger than most giants, and the ceratops can trample ancient forests under its feet when it becomes enraged.

Dinosaurs: Dinosaurs, or behemoths, are among the oldest reptiles in the world. Predatory dinosaurs are savage, territorial hunters. Herbivorous dinosaurs are less aggressive, but they might attack to defend their young, or if startled or harassed. Dinosaurs come in many sizes and shapes. Larger varieties often have drab coloration, while smaller dinosaurs have colorful markings akin to birds. Dinosaurs roam rugged and isolated areas that humanoids seldom visit, including remote mountain valleys, inaccessible plateaus, tropical islands, and deep fens.