Chupacabra

Plane Shift: Ixalan p. 9

Tamaño
Mediano
Tipo
monstrosity
Alineamiento
neutral malvado
CA
14 (natural armor)
Puntos de golpe
45 (6d8+18)
Velocidad
walk 30 ft.
Habilidades
Perception +3, Stealth +4
Resistencias
bludgeoning, piercing, slashing from nonmagical weapons
Sentidos
darkvision 120 ft.
Percepción pasiva
13
Desafío
3
FUE
15
+2
DES
14
+2
CON
16
+3
INT
6
−2
SAB
13
+1
CAR
9
−1

Rasgos

Sunlight Sensitivity

While in sunlight, the chupacabra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Drain Blood

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is prone, incapacitated, or restrained. 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reacciones

Pin

If a creature within 5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a bite attack.

Otros datos

description