Cinder Hulk

Bigby Presents: Glory of the Giants p. 123

Tamaño
Grande
Tipo
elemental
Alineamiento
typically chaotic evil
CA
16 (natural armor)
Puntos de golpe
84 (8d10+40)
Velocidad
walk 40 ft.
Salvaciones
Wis +5, Con +8, Dex +4
Habilidades
Perception +5
Inmunidades
fire, poison
Inmunidad a estados
exhaustion, poisoned
Percepción pasiva
15
Idiomas
Giant, Ignan
Desafío
7
Linaje
Hulk
FUE
20
+5
DES
12
+1
CON
20
+5
INT
9
−1
SAB
14
+2
CAR
10
+0

Rasgos

Proficiency Bonus

+3

Death Burst

When the cinder hulk dies, it leaves behind a cloud of cinders and smoke that fills a 10-foot-radius sphere centered on its space. The sphere is heavily obscured. Any creature that moves into the area for the first time on a turn or starts its turn there must succeed on a DC 16 Constitution saving throw or take 10 (3d6) fire damage. The cloud lasts for 1 minute or until it is dispersed by strong wind.

Acciones

Multiattack

The cinder hulk makes two Slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 10 (3d6) fire damage.

Wave of Cinders (Recharge 5-6)

The cinder hulk emits a wave of smoldering ash from its face, hands, or chest in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 31 (7d8) fire damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only.

Blinded:

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.

recharge

D5

Otros datos

description

Cinder hulks are distant descendants of fire giants who isolated themselves from the world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow around their barely cohesive physical forms. Cinder hulks live in isolated enclaves in fiery locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke.