Clapperclaw the Scarecrow

The Wild Beyond the Witchlight p. 78

Tamaño
Pequeño
Tipo
construct
Alineamiento
legal neutral
CA
12 (natural armor)
Puntos de golpe
14 (4d6)
Velocidad
walk 25 ft.
Habilidades
Stealth +3, Survival +2
Inmunidades
poison
Vulnerabilidades
fire
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Common, Sylvan
Desafío
1/2
FUE
14
+2
DES
13
+1
CON
11
+0
INT
7
−2
SAB
10
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Unusual Nature

Clapperclaw doesn't require air, food, drink, or sleep.

Acciones

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Stuffing

Clapperclaw stuffs straw or other dead plant matter into itself and regains 2d4 + 2 hit points. Roll a d6; on a 1 or 2, Clapperclaw runs out of stuffing and must spend 8 hours foraging for more before it can use this action again.

Unsettling Presence (Recharge 6) (Bonus Action)

Clapperclaw targets one creature it can see within 15 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of Clapperclaw's next turn.

recharge

D6

Otros datos

description