Clasp Enforcer
Tal'Dorei Campaign Setting: Reborn p. 233 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (any)
- CA
- 16 (half plate armor)
- Puntos de golpe
- 102 (12d8+48)
- Velocidad
- walk 30 ft
- Habilidades
- Athletics +6, Intimidation +8
- Percepción pasiva
- 10
- Idiomas
- Common, thieves' cant
- Desafío
- 5
- Linaje
- Clasp
Rasgos
Proficiency Bonus
+3
Intimidating Presence
Whenever the enforcer hits a creature with a melee attack, the target must succeed on a DC 15 Wisdom saving throw or be frightened of the enforcer until the end of the target's next turn. The enforcer and its allies have advantage on attack rolls against any creature frightened in this way. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the enforcer's Intimidating Presence for the next 24 hours.
Second Wind (Recharges after a Short or Long Rest)
As a bonus action, the enforcer can regain 12 hit points.
recharge
SHORT
Acciones
Multiattack
The enforcer makes three warhammer attacks.
Warhammer
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Second Wind (Recharges after a Short or Long Rest) (Bonus Action)
The enforcer regains 12 hit points.
recharge
SHORT