Clasp Enforcer

Tal'Dorei Campaign Setting: Reborn p. 233 (Third Party)

Tamaño
Mediano
Tipo
humanoid (any)
CA
16 (half plate armor)
Puntos de golpe
102 (12d8+48)
Velocidad
walk 30 ft
Habilidades
Athletics +6, Intimidation +8
Percepción pasiva
10
Idiomas
Common, thieves' cant
Desafío
5
Linaje
Clasp
FUE
16
+3
DES
12
+1
CON
18
+4
INT
8
−1
SAB
11
+0
CAR
14
+2

Rasgos

Proficiency Bonus

+3

Intimidating Presence

Whenever the enforcer hits a creature with a melee attack, the target must succeed on a DC 15 Wisdom saving throw or be frightened of the enforcer until the end of the target's next turn. The enforcer and its allies have advantage on attack rolls against any creature frightened in this way. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the enforcer's Intimidating Presence for the next 24 hours.

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, the enforcer can regain 12 hit points.

recharge

SHORT

Acciones

Multiattack

The enforcer makes three warhammer attacks.

Warhammer

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Second Wind (Recharges after a Short or Long Rest) (Bonus Action)

The enforcer regains 12 hit points.

recharge

SHORT

Otros datos

description