Cloaker Mutate

Phandelver and Below: The Shattered Obelisk p. 212

Tamaño
Grande
Tipo
aberration
Alineamiento
typically chaotic neutral
CA
14 (natural armor)
Puntos de golpe
143 (22d10+22)
Velocidad
walk 10 ft., fly 30 ft.
Habilidades
Stealth +6
Resistencias
necrotic, poison, psychic
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Deep Speech, telepathy 60 ft., Undercommon
Desafío
10
FUE
19
+4
DES
15
+2
CON
12
+1
INT
18
+4
SAB
13
+1
CAR
11
+0

Rasgos

Proficiency Bonus

+4

Avoidance

If the mutate is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Light Sensitivity

While in bright light, the mutate has disadvantage on attack rolls.

Acciones

Multiattack

The mutate makes one Corpse Swipe attack and two Tail attacks, or it makes four Tail attacks.

Corpse Swipe

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature can't regain hit points.

Tail

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Phantasmal Duplicates (Bonus Action)

The mutate magically projects up to four illusory copies of itself. These duplicates make it difficult to ascertain the mutate's true location and last until the end of the mutate's next turn. While the copies exist, attack rolls against the mutate are made with disadvantage.

Psychic Moan (Recharge 6) (Bonus Action)

The mutate lets out a moan charged with psychic energy. Each creature within 60 feet of the mutate that isn't an Aberration must succeed on a DC 16 Wisdom saving throw or take 17 (5d6) psychic damage and have the frightened condition until the end of the mutate's next turn.

recharge

D6

Otros datos

description