Clockwork Abomination
Tome of Beasts (Third Party)
- Tamaño
- Grande
- Tipo
- construct (devil)
- Alineamiento
- legal malvado
- CA
- 16 (natural armor)
- Puntos de golpe
- 76 (8d10+32)
- Velocidad
- walk 30 ft., climb 30 ft.
- Salvaciones
- Dex +4, Con +7
- Habilidades
- Athletics +9, Perception +4, Stealth +4
- Resistencias
- acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical weapons
- Inmunidades
- poison
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 13
- Idiomas
- Common, Infernal
- Desafío
- 5
- Linaje
- Clockwork, Abomination
Rasgos
Additional Legs
Four legs allow the clockwork abomination to climb at a speed equal to its base speed and to ignore difficult terrain.
Piston Reach
The abomination's melee attacks have a deceptively long reach thanks to the pistons powering them.
Immutable Form
The clockwork abomination is immune to any spell or effect that would alter its form.
Infernal Power Source
When a clockwork abomination falls to 0 hp, its infernal battery explodes. Creatures within 10 feet of the clockwork abomination take 14 (4d6) fire damage, or half damage with a successful DC 14 Dexterity saving throw.
Acciones
Multiattack
The clockwork abomination makes one bite attack and one slam attack.
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Slam
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Breath Weapon (Recharge 5-6)
The clockwork abomination's Infernal Power Source allows it to breathe fire in a 20-foot cone. Targets in this cone take 22 (4d10) fire damage, or half damage with a successful DC 14 Dexterity saving throw.
recharge
D5