Clockwork Huntsman

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
construct
Alineamiento
sin alineamiento
CA
14
Puntos de golpe
110 (20d8+20)
Velocidad
walk 40 ft.
Salvaciones
Str +5, Dex +4
Habilidades
Perception +4, Survival +4
Inmunidades
poison, psychic
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
understands Common
Desafío
3
Linaje
Clockwork, Huntsman
FUE
17
+3
DES
14
+2
CON
12
+1
INT
4
−3
SAB
10
+0
CAR
1
−5

Rasgos

Immutable Form

The clockwork huntsman is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork huntsman has advantage on saving throws against spells and other magical effects.

Acciones

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Net Cannon

Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the huntsman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net. The huntsman can fire up to four nets before it must be reloaded.

Explosive Core

The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Every creature within 5 ft. of the construct takes 10 (3d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw.

Otros datos

description