Clockwork Huntsman
Tome of Beasts (Third Party)
- Tamaño
- Mediano
- Tipo
- construct
- Alineamiento
- sin alineamiento
- CA
- 14
- Puntos de golpe
- 110 (20d8+20)
- Velocidad
- walk 40 ft.
- Salvaciones
- Str +5, Dex +4
- Habilidades
- Perception +4, Survival +4
- Inmunidades
- poison, psychic
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Idiomas
- understands Common
- Desafío
- 3
- Linaje
- Clockwork, Huntsman
Rasgos
Immutable Form
The clockwork huntsman is immune to any spell or effect that would alter its form.
Magic Resistance
The clockwork huntsman has advantage on saving throws against spells and other magical effects.
Acciones
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Net Cannon
Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the huntsman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net. The huntsman can fire up to four nets before it must be reloaded.
Explosive Core
The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Every creature within 5 ft. of the construct takes 10 (3d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw.